Pick an open planet
First time? You see every planet still taking colonies. Each holds 5 colonies and stops taking new ones after 24 hours, so you never land next to a week-old empire.
AUTONOMOUS COLONY BUILDER · IN YOUR BROWSER · ON NEAR
An autonomous colony builder. Your robots mine, build, defend and trade on a live planet, around the clock. You set the priorities; the colony does the rest, even while you are away.
LIVE FROM GET /v1/planets/stats · REFRESHED EVERY 60 S
01 · THE LOOP
Indirect control, not micromanagement. You set a task queue and four priorities. Robots mine, build, defend and trade on the server, every tick, whether your tab is open or not.
First time? You see every planet still taking colonies. Each holds 5 colonies and stops taking new ones after 24 hours, so you never land next to a week-old empire.
One robot, a Command Hub and a small stock of all five resources. Its first job is to claim territory, because nothing can be built off your own tiles.
Economy, Expand, Defense, Rocket. The rule engine turns them into build orders. The AI Director steps in only when something big happens.
Close the tab. Your colony keeps mining and repairing. When you return you drop straight back in, with a report of everything that happened while you were away.
02 · A COLONY, RUNNING
A slice of the game's hex world, simulated live in this page. Miners haul ore to the Hub. Pylons carry power. Lightning cuts a line, and a builder goes out to fix it.
03 · ECONOMY IS THE GAMEPLAY
| STATION | UPSIDE | DOWNSIDE | BEST ON |
|---|---|---|---|
| Coal / Oil | Cheap, fast to build | Burns fuel, pollutes | Any |
| Wind | No fuel | Weather and site dependent | Open areas |
| Hydro | Efficient | Needs water | Rivers, coasts |
| Solar | Clean, scalable | Weak at night and in storms | Desert |
| Nuclear | Very high output | Expensive, slow to build | Late game |
Each tier produces about 3× more, costs about 3× more, takes a bigger footprint and longer to build. Upgrade in place if the ring around it is free; you pay only the difference. (Example: Territory Claim Beacon.)
04 · PLANETS & MATCHMAKING
A planet takes colonies until it has 5, or until 24 hours have passed since the first landing. Then it seals and plays out for up to 14 days. Nobody gets dropped next to a week-old empire.
PLAYABLE NOW · THREE PROTOTYPE WORLDS · SEATS AND MATCHMAKING ARRIVE WITH THE SERVER
Wind-carved dunes, rust rocks, brutal sun. Solar-rich, water-poor.
LAND ON KHARONIsland chains, lagoons and dense forest. Water-rich, hydro-friendly.
LAND ON THALASSAPine highlands and cliff outcrops. Mineral-dense, temperate.
LAND ON GRANITE05 · THE AI DIRECTOR
Most decisions come from a rule engine that already knows your planet, hazards and resource map. The AI Director is called only on big events: a critical shortage, a raid, a new neighbour, the rocket decision. That's at most once every 5 minutes per colony.
06 · ON NEAR, OUT OF THE WAY
Play as a guest. Link a NEAR wallet later to keep your colony across devices.
Each colony gets its own NEAR account, created and funded by the game. You never sign a gameplay action.
Colony founded, rocket launched and trades between colonies are written on chain as receipts.
07 · ROADMAP
Scroll to fly the route. Green is done, orange is next, blue is booked, red was cut on purpose. Only the hackathon window has dates so far; everything after it is a sequence, not a promise.
Built before the hackathon window · playable in the browser today
Nov 1 – Nov 14, 2026 23:59 UTC · solo developer plus AI agents
After the window · waves W0 to W2 of the 101-task plan
Waves W3 and W4 · the colony runs while you sleep
Wave W5 · mainnet only after the owner signs the launch checklist
Decisions D-22, D-19, D-25 · each one keeps the first release small enough to finish
08 · ROAD TO MARKET
Every lane is a way a player finds the game, stays in it, or earns from it. COST is what the player pays. WHEN is the plan, and STATUS flips as lanes open.
09 · FAQ
It keeps running on the server. The rule engine follows your last priorities, the AI Director handles emergencies, and builders repair what storms break. Next time you open the game you land straight in your colony.
Planets stop taking colonies once they have 5 or are a day old. That keeps every new player on a fair start. A fresh planet of each type is always kept ready.
No. You start as a guest. Linking a NEAR wallet is optional and only moves your colony between devices.
Build a rocket, launch it, and carry part of your colony to a new planet in the sector. A planet itself ends after 14 days or when every colony on it is gone.